Camera placement
Just as for text, setting the camera programmatically would be very unpleasant. Hence, when creating your slides, you can save at any time the current
state of the camera, by pressing C, under a key name (must be unique), which can then be loaded in the code:
Builder
CameraView::Add(std::string key, bool flyTo = false)
Pretty transitions between cameras is possible using the FlyTo options:
Deck format
- camera: side_view # the view saved in views/side_view.json
fly: true # fly to it instead of cutting (default: false)
A camera: item takes no placement, it moves the viewpoint rather than putting
anything on the slide.