Point Clouds
What would we do without point clouds? You can load one as simple as:
Builders
c++ PointCloud::Add(const vecs& X,scalar radius = -1);
const vecs& Xstd::vector<Eigen::Vector3d>float radiuspoint cloud radius (not relative), if not set then polyscope default radius is used
Single Point
A single point, with more features, can be added using
c++ Point::Add(const vec& x,scalar radius = -1);
c++ Point::Add(const DynamicParam& x,scalar radius = -1);
DynamicParam = std::function<vec(TimeObject)>the point follows a time dependent (wrapper for its updater)
VectorFieldQuantity Point->addVector(const vec& v)
- attachs a vector to the point, see polyscope quantites