Mesh
What would we do without meshes? You can load one either from a file or a handmade one:
Builders
c++ Mesh::Add(std::string path, float scale,bool smooth = true);
std::string pathif relative then look in data path.float scalescalebool smoothpolyscope shading mode (if false then visible edges)
c++ Mesh::Add(const vecs& V,const faces& F, bool smooth = true);
const vecs& Vvecs =std::vector<Eigen::Vector3d>.const faces& Ffaces =std::vector<std::vector<size_t>.bool smoothpolyscope shading mode (if false then visible edges)